REALISTIC GAME CHARACTER
Sculpted in a 2.5D sculpting software ZBrush. It refers to a 3D digital model of a realistic male game character that has been created and manipulated in ZBrush, a popular sculpting and modeling software. I have followed the concept design as close as possible to bring the likeness. Taken a lot of other close enough references for face, shirts, trousers, shoes, tuxedo, hair etc. Learned a lot about creating Realistic Game Character Pipeline.
Character is around 6k polys without Hair cards. Gained knowledge related to clothing for sculpting. Created Hair in Fibermesh. Overcame lot of challenges while working on ZBrush. Took the character from Scratch to Xgen Hair. Few details were skipped in ZBrush to avoid making the Zbrush file heavy which could be achieved in Substance Painter easily.
Sculpted By:
ROHAN BHARGAVA